Well, instead of working on a gaming automobile, I wanted to make the Epcot Ball for another game. The full Epcot ball has 11520 triangles, and the shape is based off the dodecahedron. To support this...
My sources to the geometry of the Epcot Ball are these quotes I found
"This one should make my mom, a retired geometry teacher, proud. The structure that Spaceship Earth is housed in is called a “geodesic sphere”. The surface of Spaceship Earth is made up of isosceles triangles. An isosceles triangle is one that has at least 2 equal length sides. An equilateral triangle is a special type of isosceles triangle, as it has all 3 sides being of equal length. Spaceship Earth has 60 isosceles triangle faces, each divided into 16 smaller equilateral triangles. These 960 flat panels are then sub-divided into four triangles, each of which is divided into three isosceles triangles to form each point. Theoretically, a perfect geodesic sphere of this size should have 11,520 isosceles triangles covering the sphere’s surface; however, about 200 of the triangles are not truly complete due to access doors and other practical features. In non-math terms, there are a lot of triangles that make up the surface of Spaceship Earth. "
So, all I have to do to get the base shape is to Root-3 the dodecahedron, and then smooth it to get that, and for the final part, spherize it and then poke the faces. That sounds easy, right? Well, not exactly. The results is that while it does get some resemblance to the Epcot Ball, the triangles are not quite so uniform. So, that's a issue and I was not able to find an actual solution to this.
-Start with Dodecahedron
-Root-3 under 3-Conversion
-Loop Style Remeshing under 3-Preservation
-Repeat step 3 until you get to 3840 faces
Bam, you got to where I'm at. Compare it to the actual ball, and you'd see how bad it fails to replicate it.
At the moment, the best replication I did was using another shape as a base, and getting 11760 triangles in the end, but the result is far more uniform and it is way closer to the looks of the original Epcot Ball.. Is the actual base shape close to the isosahedron?
Edit: I figured out my solution by editing the Root-3 Dodecahedron by flipping triangle edge and then doing the rest within TopMod.